![]() ![]() British CLs should grab Superintendent instead of DE, and German CLs should avoid IFHE entirely.ĬA: Priority Target, Adrenaline Rush or Expert Marksman (IJN CAs, for example, benefit more from EM than AR IMO as the first 2 point skill), Demolition Expert, Concealment Expert. I would recommend getting CE first, since you know you will want it, and decide for yourself if IFHE is worth 4 points later, particularly at tier VII. I used to recommend IFHE first for any ship with 152mm guns (that’s not British), but the value you get from IFHE is now more dependent on your tier and I’m still tweaking my own builds. Concealment Expert is also a strong choice but I usually grab FP first.ĬL: Priority Target, Adrenaline Rush, Demoltion Expert, Concealment Expert or IFHE. I usually like to grab both anyways unless my turret traverse is under 40s/180 degrees. EM is usually the better choice at low-to-mid tier, but Adrenaline Rush is also an option. Most ships only really need a 10-point captain to be effective at mid-tiers - the rest is just gravy and can be overcome with skill relatively easily. The best skills to take will obviously vary depending on the ship, but some general builds that work very well as a starting point for most ships are:ĭD: Priority Target (or Preventative Maintenance, If you prefer), Last Stand, Survivability Expert, Concealment Expert.īB: Priority Target, Expert Marksman, Superintendent, Fire Prevention. What are the best Commander Skills to have for either a DD or Cruiser captain (specific ally mid-tier ships)? ![]()
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